September 10, 2010, 12:38:45 AM
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1
on: September 09, 2010, 06:59:28 PM
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Started by RADColin - Last post by Cairnkeeper
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Ouch...
Honestly FF style?? Aren't there enough Fantasy games? Why invest in a copy of something popular, but limited, when you can invest in a genre (Street Justice - Supers) that has never been properly handled?
Also, fans of FF and other eletronic oriental rpgs will look for and even need much more crunch than V6 ever intended on having...
Camom guys... snap out of it! Please!
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2
on: September 09, 2010, 06:55:45 PM
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Started by hairygumby - Last post by Cairnkeeper
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Street Justice
I loved the idea!! Colin mentioned several ideas for alternative projects after AH and I strongly believe that V6 will work much better for this than anything else. Even the "simple powers" are already there: mutations! Without their obvious visual drawback they can pass reasonably well as powers, and then be expanded. Low key mutants can "inherit" the psionic powers. One must only revamp rearings and careers, and perhaps a "motivational", bonuses and voilá.
In more practical aspects the artist who drew the AH characters is already half away toward the typical comics genre. Colin should only work in a proper voice for the game and invest in a very authoral, to the point and fun style... not unlike AH. Finally, talk about generic "points of interest" in a big city so Narrators can develop their own Gotham Cities and Sin Cities, or simply revamp their own actual cities to the style they want.
It's a game half done already!
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3
on: September 09, 2010, 01:30:45 AM
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Started by RADColin - Last post by IceMcFrost
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Welcome CairnKeeper! Can't wait to see your stuff in the AH forum!
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4
on: September 08, 2010, 10:17:23 PM
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Started by RADColin - Last post by RADColin
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Welcome to the forums, and thanks muchly for the review.  I'm a Brit, by the way, so getting pics "in the US" isn't that easy.  Colin
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5
on: September 08, 2010, 09:50:47 PM
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Started by RADColin - Last post by Cairnkeeper
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Gents,
I have been narrating games since 96 and I started with Werewolf and Shadowrun, but also have spent a long time in DnD and Vampire. I am from Brazil, 31 years old, and nowadays I work offshore, before I sued to work in a steel plant - so expect me to add a few "industrial" and "naval" twists to AH.
I bought the game recently and loved the simplicity and vibe of the game, even took the pains of writing the review in Amazon!
I'm planning a few adventures in Magnitogorsk, Russia; why there? Well, it's one of the largest steel plants in the world, a model of functional architecture, it's NOT a direct nuke hit location and stands on the doors to Siberia and very interesting (and belicose) central asiatic nations. Of course, playing Metro 2033 also influenced my decision a lot!
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6
on: September 07, 2010, 11:51:12 PM
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Started by Burgeri - Last post by Burgeri
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That's 100,000,000 kilograms of TNT, guys. That is positively volcanic. Writing out the megatons and kilotons helps me put things into perspective.
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7
on: September 07, 2010, 10:27:49 PM
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Started by Burgeri - Last post by NeilFord
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Steve
Follow the link on the page to Ground Zero II, which has a sliding scale of weapon sizes, as well as allowing you to select a wind direction and see the fallout pattern.
I was quite surprised how much damage even a 100Kt warhead could do, and that's what the British Trident missiles carry.
- Neil.
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8
on: September 07, 2010, 10:24:00 PM
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Started by Burgeri - Last post by NeilFord
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My point was really that if you use Ground Zero to duplicate the payloads you used on your original map, the devastation is far, far greater.
Ultimately though, the players don't need to know what size bombs were dropped, just how much of the city is left as a radioactive wasteland, so it doesn't matter which data you use to create the hot spots.
Your original map and concept were awesome, and definitely gave me some cool ideas of what I could do to London.
- Neil.
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9
on: September 07, 2010, 10:19:29 PM
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Started by Burgeri - Last post by Steve
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Tried out Ground Zero. A 1.4Mt seems to pretty well handle all the major government buildings and the nearby military base. The asteroid hit is just overkill.  I wish it had a little more selection in weapons though.
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10
on: September 07, 2010, 10:10:53 PM
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Started by Burgeri - Last post by IceMcFrost
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Inaccurate, maybe ... Fun to use ... and fun to make ... Definitely
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